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This was exactly my problem and your solution worked perfectly. Thank you!
[ATTACH] The Rigidbody level was tagged as "Player" but the collider was not. I changed this and now it works. Thanks for helping me work...
Sorry, I'm using OnTriggerEnter. I have no problem colliding with obstacles, but when I try to get a pickup it isn't triggering, I'm just going...
I have a pickup and a player rocket. If I place a rigidbody and collider at the parent level of the player rocket, no problem, it works....
Well, I found this: http://cgcookie.com/blender/2011/06/20/rigging-a-piston-in-blender-2-5/ I'll try it.
I made a humanoid robot and want it to behave more or less like a person in Unity. It should be rigid though. Should I rig it, or animate it in...
Maybe I missed it, but how is Kerbal Space Program not on this list?