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Hello Unity Team, I've noticed a potential problem with garbage collection in the Graphics package. Are there any plans in place to address or...
Hello Everyone, Is it feasible to exclude specific assemblies in a Headless Server Build? Specifically, we aim to omit the Graphics Package from...
anything new about this issue ?
Hey @CMarastoni, Thank you for the insights! We've found the prediction switching strategy to be quite straightforward and effective. For...
Hey @NikiWalker :) In a new project, we decided to temporarily predict locally spawned projectile ghosts until they get classified, then switch...
As always, thank you for your valuable insights! Currently, the mentioned feature is still in the planning phase and had a low priority....
Hello Everyone, I am considering large-scale spectatorship in Netcode and am wondering if anyone could share some insights. Is Unity planning any...
Thanks for your response! I'm working on a game that has a medium-sized map populated with hundreds of static ghosts (like destructible :...
AFAIK, the netcode package handles static and dynamic ghosts differently. For static ghosts, they don't actually benefit from delta compression,...
Hello Everyone, I'm curious about the relevancy feature with static ghosts and the way Netcode manages it. Specifically, does the system...
Thanks! That's something I didn't see in the documentation. I guess it means it's not possible to use an ICleanup component as a ghost component.
Hello everyone, When an ICleanupBufferElementData is added to a Ghost via authoring, the buffer is ignored and not added to the entity. However,...
yes, this throws the component Duplicate Error. However, specifying my requirements directly using an EntityQuery works like a charm. Thanks!
Hello Everyone, I am currently facing a situation where I need an IJobEntity to access a component regardless of whether it's enabled or...
Hello everyone, I'm currently working on a Ability System using Unity's DOTS and have encountered a blocking issue related to replicated...
Hello, I noticed that Unity has added relay samples, enabling P2P games with one player serving as the host. However, if the host leaves the game,...
now I understand the feature you're referring to. Could you provide a specific use case for this feature? For instance, the Health Example you...
an easy way to do it is to set the Health ComponentData as an IEnableComponent. This lets you Enable or Disable it as your game needs. The netcode...
anything new about this bug ?! is there any place i can follow up ? Thank you !
First of all, thank you so much for your invaluable assistance! It's been a great help. (You've saved me many times!) We're weighing the pros and...