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yeah I am instantiating. I just used the term clone since all the instantiated prefabs are labeled as clones in the Hierarchy.
I appreciate the guidance. Also, if you find yourself with some spare time, do you mind writing out some faux code exemplifying your approach?...
So If I am understanding you correctly... I do have a class/script attached to the Shot Prefab that will control the behavior of the Shot. I...
Goal: To Create A Weapon System for A Space Shooter that is very modifiable in game to create a multitude of different "weapon types". Current...
I'm in the process of making a modular level that shares all textures on a single texture sheet. Naturally, this workflow calls for walls, etc to...
Using- Maya, Photoshop, Unity I'm in the process of studying more refined workflows in environment creation. I wanted to try the "Make Texture...
Click Here for Reference Guide Album There seems to be a lot of material explaining the science behind PBR shaders but not much in the way of...
Hey everyone. I've recently landed a contract to create a virtual visualization for a river bank landscaping project. I have never attempted an...
Yes you can select multiple game objects and change values in the Inspector, you still can't drag and drop a material on multiple selected objects...
I think I solved it. While In maya, create both UVset 1 for your diffuse/normal/etc textures and UVset 2 for your light map. Bring in that model...
So unity is able to generate a second set of uvs for light mapping, and beast is able to push out quality lightmaps with AO and final gathering....
I was doing some basic animations in Unity. When I went to open an animation back up in the curve editor, it crashed unity. Now everytime I open...
http://people.clemson.edu/~roeder/TerrorForce5/webplayer.html MFA Thesis Game.