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Does DXR API work on GTX 10XX series cards? Nvidia released drivers with DXR support for older cards, but SystemInfo.supportsRayTracing returns...
IAfterOpaque is missing too. I'd like to know if there is any way to inject custom pass in 5.7.X.
What about burst and ECS job system? This system does not require GC or any native API dependencies. It seems like a great candidate for early...
I support this request with all of my heart.
Maybe it's time to use git? With git repository, you can go back to the commit before 2018.2 upgrade :) You should make backup on repository anyway.
[MEDIA] 2018.3
https://unity.com/solutions/unity-for-small-things
Some architectures have SIMD select instruction, so if you put your code in Job, burst will be able to vectorize your code and avoid branching...
It works really well right now! It catches every breakpoint, and skip all removed BPs. Good work. I found two more issues: 1. If you put...
Great job! I have an issue with breakpoints. When I disable breakpoint which was caught earlier, debugger will still catch it every time it...
Do you plan to extend package manager, to support user registries with custom packages? We see this system as great improvement to current...
That's probably the best advice you could get. Gap between these two versions is huge both in performance and stability. You should do everything...
What about WebGL? Is it even possible?
Is there any way to force stack tracing in Crash reporting on WebGL? We do not expect managed stack. Native JS stack provides enough information...
Good to hear that! Our tests are clearly showing us that WASM is superior compared to asm.js both in speed and stability. Right now 50% of crash...
Install VSTU 3.1 form MS site.
Install this (ver. 3.1): https://marketplace.visualstudio.com/items?itemName=SebastienLebreton.VisualStudio2015ToolsforUnity Also works with VS 2017.
We have the same problem. I've tried to track this error. Here is what I've found. In our project this happens in two cases. Both of them are...