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I know this is old and the asset hasn't been updated in a while, but before anybody purchases it - it's completely useless. Not to hate on the...
I love this asset! I do wish mobile would somehow be supported, because it would be a lot of fun on something like the Oculus Go, but I understand...
Thanks, that clears it up. Looks like I'll be going with the ParallelFor approach. How would you recommend accessing the NativeArray from an...
That makes sense, but what about the cases in which you are 100% sure you aren't accessing the same elements? Isn't that the whole point of the...
Ah, so if I just wanted to make an iteration on an "array" (i.e. buffer) on an entity parallel, this would not be the right solution for me? With...
So, is this in anyway similar to ParallelFor? With your code, I check the index, and it's always 0. Am I missing something? There are two items in...
I started to work on this somewhat. Would you recommend a hybrid ECS/classic system (i.e. a chunk is still a GameObject but with ECS components),...
Ah, that clears it up. I (and I am sure many others) would really appreciate that, thanks.
Oh, thanks, that looks great! :) If you don't mind me asking some more questions, I am trying to understand some of your code snippets because I...
Hi, I know it's been a while since this post, I am curious how you are actually generating the mesh. I managed to re-create the...
Hi, Thanks for the quick and friendly response. Yes, I would really appreciate OS X binaries. Maybe the reason the converter didn't work was...
Are there any editors that can export to the vdb format? I tried to make a map using voxed and export it as .vxl and then convert it to .vdb, but...
The same issue still exists on mac, and my model is only 1.3MB large and in the .fbx format. Appears that they still haven't fixed it... jesus it...
Hi, I understand that Soft shadows are not available in Unity Free and only Pro. However, I really would like to have them in my project, since...
Hi, it's a completely fresh, simple project with a model and textures on the ground, and when I try to apply the shader it gives me that error....
Hi, every time I try to convert a shader to the Shadow Softener, I get this error (I'm using Unity 4.3): ArgumentException: Empty path not...
Do you have a release date for multiplayer? Or how far is it to being completed, since you mentioned Q2 of 2014.
Yeah, it looks like it works fine. The code also looks okay. Wonder why he pulled it from the store... legal issues?
I'm interested in purchasing this script, but it appears as if the store link is down.
Hey, I have an idea for a small game which would involve having a 3D world map to scroll around with, similiar looking to this: [attach]...