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This is a betrayal. We have been with Unity for over a decade now, and we have dutifully paid for our licenses through price hikes, then...
Hi, my game is coming out next Thursday, and I just received a troubling report. Apparently my Japanese Text is showing Chinese characters in...
Ok thanks for the info. I will have to ping the people with the problem and make a beta branch for them.
Oh I see. Hmm. So right now I have a SubShader with the geometry shader in there, and then a second subshader that just has a vert and frag. I...
It could be 3.5 I need as well. I just know these HD Graphics cards are barfing on the geometry shaders right now, so I need to bypass them
Oh my machine supports 5.0, BUT I need to test my shaders for low end machines for example using HD Graphis 520 and 600 cards. My grass uses a...
Hi All, I just released a demo of my game today, and it turns out that I need to make some downgraded shaders for lower end machines. However, I...
Hi, We recently upgraded from Unity 5.0.2 to 5.4.4. We had held off for over a year because of the UNet change, but we needed to get up to date...
Yup I got the same mail from Unity this morning, thanks for the info though. I sent them a Unity 4 and 5 project with the different behaviors. I...
Cosmetic wasn't the right word. The banking is important because it is a multiplayer physics object with collision. Here is a video. There is...
The real root of the problem right now is here: myRigidbody.MoveRotation(Quaternion.Lerp(myRigidbody.rotation, finalRot, Time.fixedDeltaTime/...
Yup my partner and I were both twiddling the config joint at the same time trying things. The rigidbody constraints are all off. It just does...
gave it a try. The thrashing actually got worse when I locked X and Z in world. I don't think joints like having their rigid bodies touched on...
The plugin Vectrex presents is a good demonstration of the problem, but as a solution it leaves much to be desired. We really need someone at...
I spent some time on the configurable joint approach with one of the ships, but the joint was unable to properly lock the ship down as the...
I am unsure as we have never needed to use joints in the past to deal with simple physics interactions. This could work, but sticking a joint on...
The problem I have is that there are currently methods in place that people have been using since at least Unity 4 to deal with local space...
I am not looking for mono output. I am looking for mixed stereo output. Literally 2 audio listener outputs added together and weighted to only...
Games tend to take place on planes, and we want to restrict movements relative to those planes to make the gameplay work. These constraints need...
Personally even a half baked solution with 2 audio listeners would be better than what we have now which is nothing. We are considering dropping...