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That workaround does indeed work, but do you think this something that should be addressed by Unity, or the plugin developer? Thanks!
I'm trying to interface the GStreamer WebRTC examples with Unity3D WebRTC support via the Render Streaming demo scenes, but am running into what...
Hey! Just wanted to check in on this. Did you happen to past this socket error in WebGL?
Hey! Did you ever solve this issue? I'm running into a similar one.
K, good to know. Thanks again. I'd definitely love to see this done as boilerplate for iOS/Android. Would save a huge amount of work for folks...
Got it @btristan, thanks! Do you feel that any of the work you did could be boilerplate for another non-related Android app, or is it always going...
Thanks @btristan, it sounds like you were able to build the Android app from the ground up to support the Unity library. Do you think it would be...
@btristan and @Starship0225, were you able to get this working? I'm curious if it's possible to render a "normal" looking Android/iOS app that has...
Can anyone else confirm this issue is only reproducible in Unity 2018/2019 and not the latest versions of 2017 LTS? As the subject of this issue...
Seeing the same thing here. Also I notice a ~1 second grey screen showing before the animated splash screen. Seems like there could be a bug in there.
Yeah, that seems like the same issue. The only workaround I have found is unchecking all of the orientation checkboxes in Xcode before building....
Just a quick update - I think I may have found a workaround. In Xcode's "Orientation" setting, unchecking all of the checkboxes (Landscape Right...
I've posted this as a Unity bug but they're still working on reproducing as it requires an Apple Developer Account to replicate. I wanted to see...
I've also been getting reports from S8 users about this issue as it related to the FHD resolution.
Has anyone found any solution to this that doesn't require switching to the Gradle build system when using complex passwords? The Gradle...
Hey joejo, do you know if there are any plans to change this? I'm trying to build a single app that handles Daydream, Cardboard, and Magic...