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Careful when you test videos and links and then switch in editor, the asset will remain bound and serialized with the scene. Always check in debug...
UPDATE: As a temporary workaround we found that modificatying your Culling.compute shader by adding a % of the bounding box as an offset, instead...
Greetings, I seldom ask for guidance, so i would start by saying, thank you for this wonderful piece of technology (for lack of better words),...
For me, in the case of having a Physics raycaster attached to the camera the most simple and cleanest solution to prevent the raycaster from...