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Umm... then... is it a bug? :( I'm currently using 2017.3 because there were more serious issues for me on 2017.2p2- mrtp5. Thank you for sharing...
I already tried to change its color space to Gamma. And... I think that it's not too bad though it's a bit brighter as you told. Anyway I am...
Thank you for your answer. But I'm wondering that I have to change to gamma space for the UWP? As I wrote our standalone version(Oculus/Vive...
They were also dark. :( - I thought that it could be because Daydream is based on mobile devices and I didn't care because that project was from...
I'm currently trying to port my game with Windows MR. Standalone version is using Linear Color Space. Today I finally succeed to build UWP...
After I upgraded Unity to 2017.3, many problems got solved.
I’ve tried the same way when I started to design my game. For my case, Collegues who are not familiar with VR games seems to feel serious motion...
Thanks for answer. I checked the code in Unity 2017.3.0f3 today.
Hi. I would like to know how to trigger haptics pulse of motion controllers. I couldn't find any documents for it. Just one I found was from...
XRDevice.SetTrackingSpaceType returns fail. :( And the log message follow, Failed to find spatial stage root, falling back to stationary...
I have same problem. No suggestion about this question? I have same experience with sabin. Unity 2017.2.0p2-MRTP5 (64-bit) or Unity 2017.3.0f2...
Hi Daniel. I purchased UnifiedIO yesterday, and testing your code now. But, cannot I use your plugin for IL2CPP backend?
Hi, JasonCostanza. Thank you for your help.
Thanks for your help and I just tried to use 2017.2.0p2-MRTP5. The classes and methods related to Windows MR working properly, but I think that...
I'm currently testing Windows MR device(Samsung Odyssey) for my VR game now. But it seams that classes and their methods related to motion...
Hello, everybody. https://docs.unity3d.com/560/Documentation/Manual/OpenVRControllers.html Unity script code can test for the availability of...