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Hello, I am using Unity 5.4.2f1 and recently tried to get the TextMeshPro package from the asset store. While I can login to the asset store...
Thanks for the EaseFunction examples! That said, the samples here mimic the extremely basic Linear EaseType so I had to fiddle with them in order...
Sure thing : enemy.GetComponent<Enemy>().tween = enemy.transform.DOPath(getCurrentEnemySpawnData().movementData.path,...
Thanks for the advice! That said, is there a way to do without AnimationCurves? As some of my movements actually use the linear EaseType and...
Hello, I am using DOTween to move enemies alongside predefined paths for a 2.5D shmup. While creating a path and moving an enemy at a constant...