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Hi there, I am trying to export my project with Build & Run to save time. When selecting Build & Run Unity finds my phone, starts exporting and...
EventGameStart(); kaskiU has already solved the problem though. Thanks for the help though!
Okaz great thanks!
Yes thank you, that solved my problem!
But I have already made this reference in GameManager_Control, it's in the Method SetInitRefs() which is called in OnEnable()
Yes it is
Sorry if I'm not getting your point, but that line of code has nothing to do with the problem, I'm not using it, I've removed it from the code and...
I'm sure there is a better way to do it but I'm not sure how to: void SaveCards(int[] cards, int player) { if (dummy == 0)...
What do you mean by that? I tried what you suggested but unfortunatly it didnt help, neither did removing the code entirely.
I can't find out why my code always return this error, can someone maybe read over my code an tell me why? (Sorry if its obvious, I'm new to...
Okay, so I tried to tidy up my Code a little and find out were the problem lies, but I can't find anything. Maybe you could help me again, here...
Thanks for the advice, I'll have a look into it and yes I was kind of just trying to work out how to code :'D
Everything was working fine with my project and I restarted unity, then this error appeared: Error loading...
I have the same error and unity crashes everytime I test my project
For me the message isn't harmless, it means my unity crashes everytime I test the project, also deleting the packaged didnt help