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LouskRad, Hi, I haven't bought yet. Before purchasing, I have a question. Is possible change for each same model? Its all very well rendering...
Hi, I have a question. Is convert to GPU processing possible from the custom node? Or should I write my own compute shader?
30% is not a big problem with revenue because revenue depends on the quality of the asset. The problem is the size of the pie. Unity needs to find...
I'm not author, and I'm one of the audiences. and That's all the information I got.
They're getting ready. [MEDIA] [MEDIA]
Thank you for your reply. but I don't understand the high degree of complexity you're talking about. if i put a bridge between the cliffs in my...
@Nonym Hi, I want to give y value(height) to each tile just like the game 'Ymir'. Is your asset more useful for making i wants than the Unity Tile...
Andreas12345, Wright, I introduce this video as a procedural roadway method applicable to MM. I hope this will help you. [MEDIA]
Thank you for your advice. I will try that and contact you by email if I need your help.
@LouskRad Hi, I'm trying to add with my project a seasonal tree change. I knew at GPUI that Detail Instancing and Prefab Instancing were able to...
@Kris392001 , Is this what you want? [ATTACH] [ATTACH][ATTACH][ATTACH]
I got it. Thank you for your advice.
I also preload a pre-determined full size map before using MM. This is because it determines the flow of rivers and start/end of river. In fact,...
Hi, @Wright I found something you need to modify to integrate VS Pro with MM. and I want to hear your opinion or a solution to this. The...
Hi, @BOXOPHOBIC I have VEGETATION STUDIO. but I don't know how to apply your asset. I added your prefab as instructed, but it didn't work on the...
Hi again, @GurhanHazinedar I tried GPUI with MapMagic and the result is not good. The way you provide code is by using OnApplyCompleted. However,...
Hi, again @LennartJohansen Thank you for your answer. I haven't found the discode link. Besides, I can't write English well enough and fast enough...
Hi, @LennartJohansen I was very disappointed that the VS and MapMagic combinations had significant overhead in the test. The reason is that every...
In my case, if the MapMagic folder is open in the hierarchy, this has happened when a terrain creation or destruction has occurred.
Thank you.