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Sorry everyone, unity tagged it as a "wontfix" (despite actually having a repro)....
Genius find. Switching to "genie effect" indeed prevents unity from crashing the whole mac. It's the lesser of two evils.
@MartinTilo could you file a report on behalf of the whole community? I've given all I know above, but it sounds like you're quite in touch with...
Is there a proper write up of this or bug tacker link? A google search leads to this thread. We have no in-house repro, so unsure if the app...
Also freezes with the latest 2023.2.3 - I've filed a bug report - though I think it needs to be approved before it appears on the issue tracker.
This post is the first hit on my favourite search engine, but doesn't cover a proper solution. More discussion is here:...
Same issue with unity 2022.3.5 on M2 pro. The whole mac just freezes.
Great work. How do you recommend we apply this patch? I fear that overriding code in the folder just means it gets truncated next time the package...
Can too confirm this is still crashing. Log below from unity's remote logging. The specific report is from Android OS 12 / API-31,...
From time to time when you look at the package manager it reports the wrong installed version. I've edited my message to reflect the version of...
We are seeing this with unity purchasing plugin 4.4.0; in case relevant. Is the recommendation here to hold out for an update; or roll-back to...
We are also seeing this in our logs. Exact same stack trace. All Android versions, including 12. We just updated to unity purchasing 4 too....
Yes that one. Unsetting it fixed the crash for us. In the screenshot it appears you have already done that. In code, as a prebuild hook, we...
I can confirm the fix for us - indeed removing the cursor as configured under Project Settings "Default Cursor" fixed the Android 7/8 issue. We...
Chiming in as we're seeing this too. Android 7.1 and 8 only (older and newer are fine, best we can tell). Happened after migrating from 2018 to...
For me this error went away after switching platform from PC to iOS; iOS to Android; and then a full reimport targetting PC. We always chalk this...
Chiming in here hoping it gets some traction. Got the same error, just with unity 2020.3.18f1
@JeffDUnity3D do consider making this plugin open source. I'm certainly willing to dedicate time into patching this issue for the greater good;...
After disabling bitcode, stack traces started to work again.
Could this be related to Xcode's bitcode option? Ever since we enabled it, it stopped working. Although we also upgraded Unity to version 5.4.4f1