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The point i'm making is why should we be needing or even be thinking we need a lawyer to understand ToS. But to answer your question no, to find a...
I'm sorry @hippocoder but I strongly disagree, a small indie developer, those drawn specifically to Unity, shouldn't feel the need to ask a...
The only thing I can think SpatialOS does do, similar to Steam, is allow the developers to distribute the client builds via the spatialOS runtime,...
Improbables staff, those who would know this information, have confirmed they have not been told of any violation of ToS until December 5th, so...
What I personally suspect is going on is Unity want to rule with their new networking tech and are playing hardball with the biggest threat,...
And PUBG runs headless on Amazon servers, i'm almost certain Amazon don't have to pay Epic
It should probably be said that Improbable almost certainly constructed their PR in such a way for us to react as we are, hoping for a public...
What frustrates me a little bit more than usual in this situation is the history of Unitys previous network solution, UNet, which wasn't fit for...
Sure, but not after the fact and inventing a 'custom licence' contrary to the existing model, without pre warning. That in my opinion isn't an...
True, but if they're charging an unknown amount for this 'special license' then in no way is this acceptable business practice we'd want to see in...
Hi Ryiah, to clarify, Improbable are stating these changes were made on Dec 5th 2018. Their service runs multiple headless server deployments of a...
I do wonder how much this is a direct result of Unity playing hardball in its Improbable negotiations, without consideration of the consequences...
Edit: Merged from its own thread. I am posting here to show my concern regarding recent ToS changes blocking the use of Improbable's SpatialOS...