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That's much nicer, thanks. Are there any plans to allow rotation of the text in MeshGenerationContext.DrawText at any time? This can be achieved...
Ok I found a solution that works ok, would be good to know if there is a more elegant one. I create a TextElement with a transparent background...
Sure, this is to draw values along a graph axis, so in order to draw them centered on axis points, I need to know the width and height of the...
That's just what I need thanks. The next question (I am searching for answers first I promise), is: can the size of the text be determined before...
I've finally got into using Ui Toolkit but I find that to draw text on a VisualElement (for labels on a graph), I have to either create a bunch of...
Nice, thanks for alerting us :) I replicated this in URP quickly, so full example below: Just remember, to add the hybrid renderer now you have...
Hi Josh, we were told that the support was for admin issues only, not technical, and that this forum was the place to get technical help. Please...
Ah, I thought enabling preview packages showed them all. The list at the site he points to in the video doesn't even have the full list anymore,...
Am I going mad (quite possibly). Where are the Hybrid Renderer and Entities package these days. It used to be right there. Unity 2020.1.0f1. [ATTACH]
For the love of god no! Sure, remove the packages that are no longer under development, it makes sense we don't want to start using them, but...
Had so many problems with URP breaking on version change. Also trying to get into DOTS is a nightmare. Little solid documentation, major...
Wow, fast reply. Thanks for explaining that, it makes a lot more sense now.
There are posts from March that mention using URP 9.0 (for Hybrid Renderer 2.0). And yet I can't find it anywhere and there are no clues in the...
I got it working in HDRP but not URP. In HDRP I added the MaterialColor to a prefab that had a custom shader on the material (based on HDRP->Lit)....
Trying to create a lit shader in URP, where is Lit shader? Is there a different way of creating it? [ATTACH] The PBR graph shader I tried: [ATTACH]
The material is GPU Instanced. Just to clarify, this is using URP with a PBR shader. There doesn't seem to be a lit shader available under Create...
Thanks, I had misread number 9 as 'create this material component'. Case of RTFM :( Thanks Nic and iamarugin, both these got it through. The...
So I have my Unlit shader and a simple component (see below). After switching my prefab (from which my entities are instantiated) to use a...
Can I ask what shader you used as a base? Lit shader is not available in URP. I have tried the PBR and unlit shaders but with both I get :...
I had the problem where if the VFX was not on the screen the whole thing disappeared. The bounds change fixed it, thanks so much Nyro :)