A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
And Btw what discord channel the graphic people are active at and is it open to the public? If it is, would you mind sent me a link? Thx very much.
Yeah, I understand. Complex Lit and Transparent Lit will fall back to forward. My confusion is that all transparent Lit do not support cluster...
Hey, just want to ask about the light limits under the case of deferred rendering for urp. It is good way to limit lights loop in shading. It make...
Hey, I just encounter a weird issue that in a reproduce case in HLSL in renderdoc and simple logic looks like below: [branch] if(View.HasLight){...
Sorry for the false statement and I am gonna to fix that in the original reply to avoid misunderstand . And thanks for the detailed explanation....
Hey, I think 'Dependent texture reads' has some little different definition which like being recommended to avoid because of 'pre-fetch texture...
I have tested the baked case and you are right. And I believe the full hdr is far more better when used for baking. I will try to explore some...
Appreciate for the detailed explanation! I still have some confussion for the hdr sky usage. If the target is mobile platform , it is a...
Hi, I just have a question about the github version tag. I have seen recent changes while the latest tag is still 10.8.1. Is that possible for you...
ETC and ASTC both have the issue, while PVRTC can compresse rgba in 4 bits. My tests are based on 2017 LTS, not sure if it is changed later. To...
Hi, I am wondering is that possible to use rgb (or other 3-channel-only formats) when building for mobile platform. We have packed the alpha...
Hi, sorry for distracting for another issue we met under this thread. We get a assetbundle including shader updated but have no resource changed....
Another issue is about the hdr range of lightmap. I assume it might be [0,2] (in gamma space) based on my tests. If it designed to work with the...
Thanks for reply and it helps me step further a lot. I have tested and found Unity lighting data asset actually manage more. It also records the...
Hi, It is really a amazing tool! I have bake the scene and get a great result. However for some reasons, we don't want to put the tool in the dev...
Hi, I really appreciate this useful tickets that people can discuss something about shader management here :) I think the decription of the...