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I want to be able to choose a condition in the inspector, just like a delegate (i'm not using delegates because they don't show up in the...
The movement part seems to work, but gravity doesn't. I changed this Vector3 moveFor = v * transform.forward * speed; Vector3...
Hey, I have a capsule collider with a rigidbody and this script: using System.Collections; using System.Collections.Generic; using UnityEngine;...
Hey, I'm having some problems with Forge. I Downloaded the Github version and imported it, but when i try to play the Cube example scene it gives...
I'm using Unity 5.5.0f3
I Tried reimporting DarkRift, it didn't work.
Oops, sorry for late reply. I don't actually know how to use breakpoints, but i will try to learn how to use them later. Also, it seems like the...
Network Player, line 52 void PlayerDisconnected(ushort ID) { if (ID == networkID) { Destroy (gameObject); //This One...
Hi, i'm new to DarkRift and i have a problem. My game is working fine, but when i open 2 clients, close one of them, and open a new one, the one...
How can I make something like 2D depth? I tried using order in layer but it's confusing and I dont want everything to be on the same layer, so I...