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Just picked up the asset today. Having some trouble getting it to update a line at runtime //create the new Vector Line VectorLine vectorLine =...
This worked beautifully. Thank you for the quick response. ;)
Hey, I am trying to figure out how I can move my generated dungeon or have it generate at position / rotation that I specify instead of at origin....
I see that Unity 5 now has an "Unlit -> Transparent" shader option.. but when I choose this shader it just has a texture assigned to it.. I don't...
It is complicated - you pretty much have to separate canvases and assign them different layers that are then culled by the two cameras. What I...
Same here - I am searching around for a solution... I suspect that the UI system uses the physics system and raycasting so just like moving...
I have had the same experience.. performance is horrible. So far it looks like any activating or moving of the RectTransforms is the cause of the...
I just wanted to come back here and report that yes!! Seperate canvases can be used for culling UI elements. Place each major UI view in a...
I managed to solve my problem partially. I brought the draw calls down - the issue was that the sprites were overlapping each other. The moment...
I am getting a huge performance hit with draw calls. I have a scrollRect that contains 53 children, each child contains 2sprites + text That is...
I have a game where I need to move the cursor through code. When you click a character I need to move your mouse cursor to his feet....
I am doing this in a custom class that extends BaseInputModule public class CustomCursor : BaseInputModule and I am attaching this class to the...
That is what I am doing . I am hiding the mouse cursor and drawing a sprite in its place. I have found a solution. I ended up writing a piece of...
Any ideas?
My mouse cursor is locked. It is hidden. I use a Rect Transform with a sprite and move it using GetAxis() for Mouse X and Mouse Y input data. I...
I am having an issue - I have painted multiple trees with a capsule collider. It is a pine tree so the capsule collider was configured to wrap the...
I am having the same problem - I will try what was mentioned here - saving the FBX to the asset folder but lets say I don't want to do that - the...
After long hours of google'ing and experimenting i believe i have found the solution. I know it is 2 years later :) but I couldn't find a good...