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What is the proper way to go about adding RenderTargets to a FFCanvas at runtime? I tried making new "descriptors" every time one of my NPCs...
More random animation things showing up in crashes AddStringToTOS from MecanimUtility
I'm working on an Android game (specifically, a mobile VR game) and I'm having these completely random crashes sometimes during gameplay when...
bump. I really can't make heads or tails of these stack traces, they don't point me in any particular direction beyond being related to the...
Also it's just in the build. It never crashes in editor, even left running for hours.
bump
backtrace: 2022/02/04 13:36:28.821 13567 13589 Error CRASH #00 pc 00000000001d5f9c...
Minor update, I've managed to get stack traces again, so progress is being made! Crashes are still entirely random, and unfortunately the...
I've been having some random issues building for Android (Specifically, the Oculus Quest) lately. The game will run buttery smooth, no issues, for...
I was using it local, but some of the objects I was using it on were fairly large (like buildings)
I'll give it a shot, thanks!
My apologies, I'm definitely a noob when it comes to shaders. I came across this and fell in love with all the possibilities it offered, and tried...
No, unfortunately. Oculus has publicly stated they wont make the cameras accessible to developers any time soon for the sake of privacy.
I very recently went through the tutorials, and I recommend watching the videos for the legacy method first. A lot of stuff will make much more...
I'm on 2018.3 and buttons / axis are working just fine as well as tracking
It's great, no hiccups. Only strain is the huge city I put in, and this is on a mobile VR headset
Having a lot of fun with this kit. Started a VR project with it! [MEDIA]