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Hi tntfoz, this is possible with the native plugin by Michal_. If you want to take only one screenshot once in a while the unity-example in github...
Thanks. Yeah I'm gonna go for float texture probably, so there won't be precision loss. Accessing z-buffer is not my problem either, that's fine,...
Hey guys, I was wondering if I could use a replacement shader to ONLY change the values in the alpha channel and leave the RGB values as they...
Got it working without errors: The actual point in time within the renderloop for calling "RequestTextureData" seems important. Calling it in...
Could you solve it? it would be nice to see if and how it worked then.
What he probably wants is to: 1. Create a new rendertexture. 2. Set that rendertexture in your example "test"-project as "DebugTexture" in the...