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When you import more than one blend file at once Unity can mess them up (since 2021.x when they introduced multithreaded model import). Might not...
Ah, now that you mention it... I think there was some multithreaded model import entry in the changelog. Could explain why the blend meshes are...
Well, we tried blend in our last game without issues and as it made our lives a little easier we wanted to keep that workflow. But sure, fbx is a...
My favorite so far is that importing blend files loads any model, but not the correct one. Reimport works doing it one by one manually. Be eg...
I haven't said it's impossible and I'm pretty sure it might not apply to each country or even company here. But it might be a reason as CodeSmile...
I would not ignore it. At the company I'm working at the moment (not game dev) it's not impossible but quite some trouble (in Germany) to get...
For me it's normal behavior. Reported two cert bugs for a certain platform that happened in Unity code and spent a lot of time on the creation of...
Finishing and releasing the game :D
When you do so, will you share your optimizations in some blog post or so? Would be super interesting for me and I guess for others as well. So...
Do you plan to share your optimizations in detail to get it running? Wanted to port our new game to Switch because our previous one sold very well...
When you disable mipmap generation they won't be affected by the texture quality anymore because they will just have the maximum size. Or, if it...
I'm pretty bad at posting updates :( But the game is basically done, we're in the final steps of console ports now. I updated the EP and also...
Probably just the URP asset got unassigned and the URP shaders aren't compatible with built-in RP. Happens on every Unity update for me.
It was holiday season, what did you expect?
Check whether your render pipeline asset is still assigned in the graphics (and quality) settings. For some reason they get removed there on...
Haven't used that feature myself yet, so not 100% sure, but sounds to me like that's the expected behavior. The visibility is just to make working...
Click on the settings (gear button on the right side of your second screenshot) of your Unity version in Unity Hub and select the WebGL module...
If the prefab is placed in the scene (in the hierarchy) it will be loaded. If it is referenced by some component as Game Object it will be loaded....
@zombiegorilla already explained it here:...
I already released a tower defense and working on the sequel at the moment and it's not that hard to provide different difficulty levels: Vary HP...