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hi @Aegon-Games 1.is there a way or API to check which doorway works as an entrance and which doorway works as an exit for one connection? 2.if...
hi @guycalledfrank I love the new feature "Volume", so I can use it as an alternative to light probe and put it into a prefab. however, I have a...
hi @Darkcoder I have a character stand on the ground. and the ground is paintable, some part of the ground has been painted. is it possible to...
hi @Brain-_-Fail i find a issue. when i generate lod, the lightmap uv (uv2) became different then the original one. i use uv2 for my decal...
@Darkcoder hello, I am using your "P3D solid " shader. it is working great and now it supports "emission texture", so it is better. however i am...
@Darkcoder hello, I am using the "P3D solid " shader you provide to create material that utilizes secondary UV. however there is no slots for...
thanks. it works.
@Darkcoder I encountered an issue. If I set multiple object as static, then I can not paint on these objects anymore. The objects have same...
does this work on vr single-pass now?
hi @Darkcoder i used "analyze mesh" tool . i found my mesh is strange. in texcoord mode this utilization% is zero and the preview is black. in...
@Partel-Lang does the code at IKSolverVRArm.txt. line 265,266 does exactly the same thing as you described? float distanceToTarget =...
@Partel-Lang hello. for vrik. how can i know how much my avatar's arm has strteched? stretchCurve will automatically stretch my arm. but i need...
hello @EasyWayAsset 1.can we use this in oculus quest? 2.can we edit google sheet, google slides in this webview?
@infinitypbr good to know. don't forget the UV issue :)
@Allen-Chou I have a question about the collision. Can i receive collision event from "boing collider" or "unity collider" collision?
@hoshos i am checking your document. 1.i noticed that this system only has sphere collider component and capsule collider component. why there is...
@Darkcoder After reading the code for hours. i figured this out . this is maybe a potential bug. in P3DPaintableTexture.cs file....
@Darkcoder no. dummy gameobject has two materials different texture. "material A" has "texture A". "material B" has "texture B". two "other mesh...
hi @Darkcoder I have an issue with 'OtherRenderers'. I set up a dummy object to handle the original paintable object as you said (P3dPaintable...
Hi can you tell me when the modeler can fix it? My project kind of depends on it. Many thanks.