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Hey all! I know that you are probably tired to reply that WebGL doesn't support mobiles but it could work on some of them. However, I've found the...
I'm having trouble finding ways to use Unity as our primary platform due to our need to communicate with our SQL server on Azure. We are primarily...
UnityWebRequest uses HTTP or HTTPS for GET and POST requests. I can find no confirmation either way in the documentation
[MEDIA] I'm trying to figure it out how the "hole" effect is done. Maybe someone here knows. #help
Do you know if/when the Burst compiler will be available for Nintendo Switch? Thanks in advance