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Hey, I'm having a bit of an issue with the mesh combiner code. when I select "Single Mesh" for In Editor, the text dissapears and I get the...
https://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050 Here's an asset that should do what you want, and...
Awesome update! Thankyou!
Would it be possible to have the Reflections show different materials, or Culling Masks? I'd like to have the mirror show the world desaturated...
Apologies for sounding blunt here, but what possible reason is there for switching your entire rendering system in-app? I'm also pretty sure...
You're going to have to hack together an interface yourself. Thankfully, someone seems to have done it already....
It's by design. Unity has basically said that the Interaction toolkit isn't ready, and they disable it in the package manager. if you want it...
This sounds less like occlusion and more like Draw calls. Remember, the quest 1 has a limit of 75 draw calls before you start losing perf, and the...
How many objects are in the scene? are you using any post processing? try rebaking your occlusion.
Might be that you don't have your occluder/occludee static flags sorted. Here's a video that goes into it: [MEDIA] Also, remember to look into...
Straight up? don't use Screenspace or overlay UI modes in VR apps. It causes issues at best, and can murder performance at worst. Use a world...
Use Nukadelic's ASW Sample project, and move your assets over to it. https://github.com/nukadelic/unity-application-spacewarp It's a big job,...
Okay, this seemed to be the perfect plugin for my team's use, as we've got a bunch of animated characters we need to optimize, but, even though...
As long as your user gets 72,90, or 120FPS depending on their hardware, the fact that there's a minor memory allocation bug in SteamVR should not...
Wait. Are you complaining because your game is garbage collecting *under a kilobyte total per frame*?! Developers would MURDER for that level of...
again, what's the actual *issue* here? Is the scene not showing up in the headset? is it not rendering correctly? is it mysteriously taking up not...
You're going to have to be more specific here. This looks like a completely normal Profiler pass?
WHat text system are you using? Text, or TextMeshPro? I suggest you use TextMeshProUGUI components, as they're much more efficient and powerful....
I've managed to sort this one out. UnityEngine.InputSystem.XR (As opposed to just plain InputSystem, watch out for this one) has the appropriate...
Sorry to come in late with the solution, but the most likely issue here is that you didn't clone with LFS. some of the files in the fork are...