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You can add Polyfew component to all the objects that you want to generate LOD for. Then select them all and change the settings for LODs and...
As with most of the components in Unity there is some data that the polyfew component has of you gameobject. If you remove the polyfew component,...
You must manually add the polyfew component on a GameObject to use it. Just as you would normally add any other component in unity.
My apologies for the inconvenience caused. I'll get the documentation updated. The first two errors quoted shouldn't happen normally. You can try...
After adjusting the reduction slider and other settings to your taste, click the "Reduce" button towards the right hand corner of the Polyfew...
Hi Cheo6, I'm sorry for the frustration caused to you. In the older versions of Polyfew you didn't have to do anything in order to start working...
Hi, you can play around with the demo scene included. There is a script that drives the demo scene and uses the runtime API. It might be a good...
Hi, You can only combine/merge meshes. PolyFew is not able to remove internal shared vertices.
Yes, it does.
It works for all render pipelines (SRP, URP, HDRP or a custom one). The only thing to note here is that the material combiner cannot combine any...
Hello Abrew, Apologies for the inconvenience caused. Looks like unity decided to move some of their code to a different assembly in the latest...
Hi, This is not a bug and won't cause any harm whatsoever. It's just a sloppy mistake that I had made. I'll get the warning removed in a future...
Yes, unfortunately since the BatchFewStandard shader is a modified version of the UnityStandardShader to support texture arrays and the...
Hi Alex for certain reasons to tackle for rare cases the render queue in opaque mode is set to 2000 you can force it to 5000 by doing a small...
Hello, Sorry for the inconvenience caused. This is likely due to some other package in your project that declares a class named "Tuple" in the...
Hello, Thank you for getting in touch. Apologies for the confusion causes. Auto UI Attaching was removed in the newer version s of PolyFew. This...
It's already minimal to its best. It doesn't create many objects. The only unnecessary objects it creates are 1 + (The number of LOD levels you...
You can click on the small paint brush icon to the right of the PolyFew title in the inspector window to toggle between light UI and Dark UI mode....
Please try going to Window > Brainfail Products > PolyFew and click "Enable Auto UI Attaching". Please let me know if it still doesn't work after...
Sorry for the confusion here. Unfortunately, it is a limitation with the texture arrays based material combiner. The alpha channel for colors is...