A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, i just came up with a simple trick for adding custom array names [System.Serializable] public class WeaponInfo {...
rocki Well, i ended up rewriting most of the thing from scratch, also adding sprite atlasing using my sprite system. So now it is very dependent...
Hi, just started using the trail system. So far so good. Found a tiny bug, sometimes point's TimeActive() equals TrailData.Lifetime. Happens once...
Hi, just started integrating this tool into my engine, really neat thing! i'd like to share some things i've modified. 1. Ferr2DT_Builder...
I made a temporary fix for that: http://forum.unity3d.com/threads/248602-4-5-Physics-Inertia-fix-InertiaCalculator-component-and-editor
Thanks, MelvMay! Sorry, i might've overreacted, 4.5 update is awesome.
Here's the solution for inertia calculation based on explicit mass:...
Hi, As some people who work with 2d physics probably noticed, inertia in 4.5 update is calculated incorrectly. So, here's a component based on...
Same problem here, had to manually set inertia for all the ragdolls, cables and procedural controlled enemies. MelvMay, The inertia is calculated...