A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I was profiling my game and noticed this SpriteResolver.LateUpdate generates garbage every few loops of the animation. Is it possible to get...
Oh hi Staggart, thank you for your answer in the other thread :D Based on the language used in this Working with LODs - Unity Learn, it would...
bump~
@Tautvydas-Zilys I see. No it does not throw an exception. My builds are Apple Silicon + Intel, and I noticed this build doesn't have this error...
Hi there, Referring to this issue Unity Issue Tracker - [MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fails with Apple...
Hi, I'm trying to use LODGroup with SpriteRenderers. The different LOD renderers are swapping correctly, but I can't seem to get crossfading to...
I'm curious about this as well, have you found any new information since you posted?
Anyone else have some ideas?
Hi Joe-Censored, Thanks for taking the time to read and giving a response! This is the start of the output_log.txt. I've also dumped a bunch of...
Hi there, So I received a support case from a player on steam community some time ago. He says: "The game is breaking. The model disappears, the...
Hi, Uncaught exceptions seem to be handled (or not handled) differently between 5.6.2 and 2018.4.1 In 5.6.2, when the game crashes, the...
I didn't think to check the Issues tracker until now. Looks like its a bug...
I just realised the indentation wasn't working properly, leading whitespace was getting trimmed. I edited with GIFs instead
Hi, was the behaviour changed between 2018.1.9 and 2018.3.7? Or is this a bug? Subcanvases don't follow the alpha of the parent CanvasGroup...
Hello, my game on Steam recently started getting crashes when the game is exited. I'm not sure what this crash log output is trying to tell me, so...
Hi there, I am trying to improve frame rate of my game, so I profiled it on an iPad 4th gen. Now I'm seeing warnings under Camera.Render in...