A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Great! Thanks! Could you please post here when you see it fixed?
Hi, When using InputSystem and enabling "Run in Background" in player settings I can see the buttons responding to the hover trigger, even when...
Actually it is not true that mobile devices can't do cheap soft particles. Mobile devices can actually read the depth value from tile memory,...
I have an expensive job that does different things and I want to measure the time spent on each of those. AFAIK there is no way to use any sort...
Looking at the Profiler I see that the jobs are being assigned to one single worker thread on Android (the other one is not doing anything...
No ideas?
Hi, I have noticed that Unity is rarely parallelizing my jobs on Android devices (2 worker threads). However, the very same project on PC (7...
Hi, In the attached capture it can been seen a task that is apparently waiting for something to continue its execution. However, there is nothing...
I understand what you mean, moreover structuring your code based on simple jobs should allow for better parallelization. I don't think this can be...
Hey Yoreki, Thanks for the valuable info. Yes you answered the question and more. Regarding minimizing function calls: that makes sense, but we...
I wonder if passing native containers (NativeArray and NativeList) as parameter of a compiled function is something we should try to avoid or if...
I see. As for the C++ question: I was thinking on a possible plugin C++ API just like the one that exist for low level C++ graphics, so that the...
Yeah I noticed that :) I just don't understand how the PhysX 4 plugin can help me retrieveing this information in an efficient way. Another side...
Hey thanks for the quick response! I can't switch to Unity Physics, I need to work with old school colliders because all the code base is based on...
Hi, I need to determine if a set of colliders are enabled / disabled and I'd like to do it in parallel. Is there any way to traverse these in...
Any update on this? This would be really helpful...
lppokratis: would you post an example of the opposite process? how to use the bind poses, root bone and bones matrices to calculate the skinned...
I want to explore some optimization opportunities and for learning how it works internally.
I am implementing my own CPU vertex skinning code to replace the one built-in in Unity. Is there an example or some source code that already...
Hi thanks for being so honest. I just need to record input and save it to a file, so I think I should check other assets. I checked some but I'm...