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Ignore me, fixed in the latest release of MixedRealityToolkit-Unity
I have a project all setup and working with Windows MR, however as you move around the scenes the character slowly sinks through the floor. I...
If you are using the MixedRealityCameraParent prefab from the Windows Mixed Reality github then the gaze commit works by default with the...
The SimpleSinglePointerSelector script that is on the input manager does this in the MRTK. When you click a button on the controller it takes...
If this was fixed its broken again "Failed to update credentials! Keystore failed validation (invalid password or alias)." Using the following...
Using the Unity build 2017.1.0b9 for Mac There doesn't seem to be an option to build for Mac standalone in the latest releases. There wasn't an...
Using playableDirector = GetComponent<PlayableDirector>() ... playableDirector.Play() in a WebGL build doesn't work, switching back to managing...
Yes, thank you I can confirm this has fixed the issue.
Using 2017.1.0b5 and am not sure whether its something I have missed. I am using a Playable Director with Wrap Mode set to Loop and whilst the...