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Some new game play from our arena: [media]
Here is a web build of our weather system. We started with UniSky and then heavily modded it.
Tutorial worked great.
Thanks for all the encouraging comments. @Bensch We are working on the animation system to get that better looking, one of the things we are...
Tack! (Thank you!) :D
@stiltskin 1. I responded to your email. You need to reimport old prefabs for them too work. Then nest them again (from scratch). 2. Yes, I have...
Hey everyone, my name is Johan and I just thought I'd make a WIP-post about the game my company, ThreeGates, is currently working on. We've been...
Remove these lines for the DestroyOnCreate.cs: ///// using UnityEditor; using System.Collections; [ExecuteInEditMode] ///// DestroyOnCreate is...
Hi, I don't think so, but it might be. Could you send me an example scene and I will make sure that works before you buy it and potentially waste...
Dear anyonethatreads, Unity has a profiler. This has a variable: Profiler.usedHeapSize. This is equal to the Total Allocated in the profiler...
Would you feel more comfortable using it if I added an uninstall function? I wouldn't worry about future versions of Unity breaking your...
The selling point of Prefabs in Prefabs is that it is completely automatic. I will try to compare the diffrent tools but ofcourse it will be...
Updated with new showcase video: http://www.youtube.com/watch?v=b70UHvKBFe4&feature=youtu.be
Thanks for that. Fixed :)
Hi, I have finnished my Prefabs in Prefabs plugin to Unity and this is available on the Asset Store....
In the Surface API you have the "load" or "initialzie" function (dont remember exactly, this was 2 years ago). In the end of that function you...
Hi, I have the same issue (not bootcamp): Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.8538] Renderer: NVIDIA GeForce GTX 570 Vendor:...
Right, you are probably right Zennboy. I will continue work on this package when I have time. @zhx I don't know.
Ok, Some work needed to get it to work on 3.4. Here is a 3.4 project working.
Hi, So this is mainly a proof of concept and not yet a finnished product but I thought I would share my progress. How it works: Winform...