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Oops sorry, I made a typo when pasting the environment variable. Yeah, it's NODE_TLS_REJECT_UNAUTHORIZED that'll do the trick. Fixed. Glad it...
Maybe the NODE_TLS_REJECT_UNAUTHORIZED=0 workaround will work for you
Would love to see this. We just had some 3.4.x upgrade problems recently and had to roll back many users to 3.3.0 to get them operational again....
Hi, Is it possible to add support for trusting self-signed certificates to the Unity Hub when performing HTTP(S) communication? I know the Unity...
Works great! Thanks to you and your team for getting that into the new version so quickly. Edit: Any way we can pass the word on to the Hub,...
Yeah, I saw you guys have a blurb about self-signed certificates in the network configuration section. My use case is pretty much the same thing...
Looks like you guys are using npm as the underlying foundation for the Unity Package Manager. Can you have upm expose the ability to disable...