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Okay, thanks
Sorry, let me clarify: let's say an object is in the two-dimensional array index [2,4]. I want to extract the index of that object as two separate...
Like the title said, I want to be able to take the x or y index of a 2D array separately and use them as integer inputs. I've looked around for a...
Nevermind I figured it out on my own
Thank you
Okay, here you go
Should I send an exe or an editor version?
I followed the instructions in this thread: http://answers.unity3d.com/questions/320905/nav-mesh-agent-dont-let-me-jump.html#answer-form But it...
In my game, you can spawn and shoot out platforms. I want to allow the enemies to jump on these platforms and chase you, but I don't know how....
I still need help with this.
Well for one I'm using a circle shape not a sphere shape, and the arc is set to 180 so that it only comes out of the back (or wherever I point...
I'm sorry, could you elaborate? What are things I could do to "spread out" the particles more?
In my game I have a blood effect that uses trails attached to particles, the problem I have is that sometimes, seemingly randomly (although...
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I have a simple question: Does it significantly affect the performance to have multiple particle systems instead of just one if the multiple...
(sorry for the late response) This is my code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I have tried rotating the game object, but what I'm not sure about is which rotation function to use or how to use it, every function and...
I want to make it so that the blood effect in my game shoots out the back of the player relative to what direction the bullet was traveling. I...
Same here