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Attempting to export my assets also caused multiple ArgumentException: Invalid path exceptions and prevented export. Stacktrace:...
I am also getting these warnings after updating from 2019.1.6f1 to 2019.3.0f6... Anyone got any further info on this?
Ok, this is not an issue:rolleyes: My problem was to do with a missing glyph being replaced with the Square (9633) whose size was smaller than...
Stephan, I am getting differing page count statistics in TextMeshPro_UGUI text when running version 2.0.1 under Unity 2019 compared with Release...
Thanks - that would be handy :)
Hi Stephan, I've looked at the code and have attempted to replicate. I create the spriteGlyphTable and spriteCharacterTable however cannot add...
Hi Stephan, Thought I would add to this thread as it somewhat relates. I was dynamically adding sprites to TextMeshPro_UGUI text based on html...
@newlife From our experience in submitting an application to the Xiaomi MiVR store: 1) No fee 2) Didn't need to get an ISBN number - I think that...
Ok - the issue is due to the fact that Unity 2018+ is not supported when using MIVR_Unity_SDK. The documentation states : We recommend developers...
Hi, I'm hoping that someone has encountered this error previously and may have some tips on how to avoid or fix. Our MiVR Standalone application...
Meant to update - ended up having to determine based on the position the touch was first made (InputManager.ControllerState.TouchDown) and the...
Thanks @unityjingyao - I'll contact via the email
Thanks @unityjingyao This appears to have resolved the problem with the orientation however I am now getting an error : Something goes wrong....
Hi, Has anybody encountered the following issue when attempting to publish an application to Xiaomi via the MiVR App Management screen. This...
Ok, on to the next issue.... Does anybody know how to determine the swipe direction of the controller? Oculus provides values to interrogate e.g...
Ok, my solution... for anybody interested... At the time I want to switch cameras I had to update the MiTransform hmdLeftEye within...
Hi, I am having trouble with rotating a view from a camera. The problem is that I have a scene with multiple cameras and want to switch from one...
Will do!
Stephan, Perhaps should have done some more testing.... yes this works fine :) However, if I also use a 3rd party asset CurvedUI...
Stephan, I simply have a reference to the TextMeshProUGUI and set the color e.g. m_text.color = Control.darkColor2; This can also be done by...