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Hi, i got some free time to spare, and after seeing TABS (Totally Accurate Battle Simulator) video show up in my youtube thread, i got some need...
Hi, im currently working on a little prototype, i have been using Unity for like 3-4 years now, but mostly prototyping basic stuff. So i don't...
Yeah my script seem incomprehensible, ive tried a lot of way to code the double jump wich depend on the long or short time by myself, so when i...
I've done like u said : void MovementFunction() { //CheckCircle for know if is on ground or not isGrounded =...
I finnaly resolve that by replacing the : rb.velocity = new Vector2(rb.velocity.x, jump); By : transform.Translate(Vector2.up * jump *...
Ive tried with addforce, same issue
IEnumerator JumpAdd() { yield return new WaitForSeconds(0.05f); numberOfJump = 1; }
Still no clue ?
Nobody ?
The jump script : void Jump() { if (Input.GetButton("Jump")) { jumpTimeCounter -= Time.deltaTime;...
Hi guys, i was testing my game when i have noticed something potentially strange Its a 2D Platformer, so i can jump (More or less high depends on...
My bad, with gravity enabled they was falling down, i don't know why i wanted to keep gravity in first case so good enough Thanks
I tried with, but nothing seem to do what i try to But im trying something else with the ParticleCollisionEvent right now, but i can't figure how...
Yeah because in the code below u dont acct to ur var selectedEnemy enemy = GetComponent<EnemyController>(); if...
If u want to disable the gameobject : if (health <= 0) { selectedEnemy.SetActive("False" } But if u...
That quite low of information for a good help, show a part of the script. But a nameOfUrVarEnnemy.GetComponent<GameObject>().SetActive(False); Is...
Nobody have any solution ?
Hi guys, i getting stuck into a problem here I have a particles system, that being called when my character die, on it i have activated collision,...
Hello, i post here because i got a problem i don't understand. All collider 2D, except cercle Collider, still have collision (So they block the...
Thanks a lot Lysander ! I don't really how all that working, neither the EventSystem, but that working ^^