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What's the point of debugging if there are no breakpoints, so disappointing they need to fix this.
This is gold!!
Right on point! Moving Oculus SDK to the top solved the problem of always loading SteamVR.
Is there any way to destroy all the textures associated with WorldUIs? When I destroy WorldUIs all loaded textures are still in memory and I can...
This actually helped a lot at the expense of performance: XRSettings.eyeTextureResolutionScale = 1.6f; Probably this needs to be fixed...
This is a really easy and effective solution that actually works, at the cost of very low performance, but it works. thanks
I was wondering if text flickering in VR can be fixed somehow, or maybe my settings are wrong, somehow all text (and images) will flicker a lot...
That's exactly what I was looking for, some sort of throttling management. I looked into HttpRequest.cs but it was beyond me lol. After setting...
I have a problem that I couldn't figure out by myself. If I open let's say 100 World UIs and each of them load a different image simultaneously, I...
Yes I will mess around to make it work the way I need it. I'll bug you with questions if any. Thank you chief!
Thank you for the fast response, yeah that fixed it, debug showed it's not creating the layer, I created a PowerUI layer and everything worked....
When I put this in VR it messes with all my camera view and scene, everything starts to flicker and I see things that are not supposed to be...
dude that saved me a ton
dude! you saved me hours of frustration by figuring this out. I had a nested rigidbody inside a parent and was killing me for hours trying to...
I really need this, if it's still supported please provide a link.