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Same S*** here... When I press play in the scene it crash the editor
I think I will have to put this where every abilities are coded in their respective scripts but it is more complex than their example ;)
This is an example of how they do this: public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { if (stream.IsWriting)...
I had to go farther down the line to CharacterAbility.
Yeah I did but since usually you use this check directly where you manage the Input I was messing with input manager.
For lag compensation I need to do something (not sure exactly what and how yet) where you manage the animator in the code. Not sure where yet....
You controller is far more complex than any of their exemple code or tutorial so it is hard to find where things are actually being called.
lol I found how :P if (PV.IsMine) { HandleInput(); } In CharacterAbility Because if I...
Hi, I am trying to integrate Photon into Corgi for a game I am making but I can't find where in your code to use this check if...
It worked thanks :)
both didn't work
I tried and it didn't work. I am trying the same on the entire dialogue system folder both from wihtin plugins and the the one inside the...
Hi, I updated to your latest version Version 2.2.2 and I got this error message: Assets\Plugins\Pixel Crushers\Dialogue...
Does it support HD SRP?
I think there is a shader problem with the 2019 version in hd srp with the flowmap. It is pink while show flow map is on.
I downloaded unity particle effect pack from the asset store but it is not working in hd and they are all pink. Even after having downloaded the...
Hi, just to be sure, is this asset vendor legit? It is not from your main page and you don't talk about them anywhere......
Sold! ;) Is it possible to artificially create an eclipse? That is quite an important event in my game...
Hi I have a group of question about your framework to see if it will work for my game. It is an open world using Gaia, CTS, Aqua, vegetation...
How can I set a target in a 2d vcam (The Follow field) through code. It needs to be set at runtime since the player is not in the scene when the...