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Hi everyone, I was trying to package my build for my current milestone. The build packaged successfully but it only displays a small bleep open...
Turned out it was not a bug, it's just the annoying way of how labels are implemented that takes up a ginormous space in the toggle causing the...
Hi, I have used UIBuilder to make a simple toolbar. I found out that ToolbarToggle works fine with event callbacks when I manually create it in C#...
If anyone come across this, you could try overriding ExecuteDefaultAction(EventBase E). My guess is RegisterCallback only handles callbacks which...
I'm trying to make a node-based editor for behavior trees. Now, I have made a highly abstracted generic graph that can be overridden to make...
Thanks for your reply, I have settle to a more "ready to use" Graph implementation using GraphView instead of recreating a graph from scratch like...
Hi, I'm making a node-based editor. I ran into the problem where I can't drag and drop Blackboard Pill into the Graph like how Shader Graph does....
Hi everyone, I'm creating my own node-based editor for AI Behavior Tree usage. I'm having problem on how to create stateful nodes that can be...
Im sorry for bumping an old thread but I found this shader particularly useful as I wanted to create a grid shader. The only difference is I need...