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[MEDIA] Technologies - ECS + ENet. - Area of Interest, pathfinding, client prediction... - 2 snapshots/sec for MMO, 10 to 22 snapshots/sec for...
I would be nice if during Serialize with only selective Entity (with a list of typeof<IComponent> as input). Instead of Serialize the whole World...
On the server, do we have to launch a new instance of services for each mission/game/world. Or we can creating multiple worlds utilizing the...
How, I'm getting it too.. " <RI.Hid> Failed to create device file: 2 The system cannot find the file specified.
On MM2, you can do Project -> Create an Imported Map (RAW/Texture). Then you can load it from ImportNode. Not sure if it related to your topic or...
I forgot, but trying removing them all then reinstall on a brand new setup and you will tracing it down... Also, another bugs found... #5, On...
I installed in 2019.3.11f (latest new installation)... - .NET 4+ or else more issues. - 1st, It is occurs rite after download the all the package,...
2 major errors on MM2: GraphWindow.cs line 825 need to check null.. => if (mm is MapMagicObject) GraphWindow.Show(mm.graph);...
Verified... yup... delete PATHEXT from user env. and proj. are starting to load correctly...
Same here :(. The funny thing is it show 2 errors with blank descriptions. Uninstall Unity Hub and open directly from Unity 2019.2.14 work fine...
Yeah yeah... for random crashed on latest 2019.1 HDRP projects. Ooops, crashed, report dialog popped, filled out info but NOT able to send the...
[ATTACH] I stay with this style, probably replace the white rock texture but that is it... Any criticizes, comments or suggestion are welcome..
Yup, two things that critical (must) to have for a better work flow: - Ability to extract data from exist terrain data (Unity and/or Magic Map). -...
Good stuffs, can't wait..
I used MagicMap as well and with all Post Processing and Image Effect, the FPS dropped down to 45fps on 4000x4000 terrain. This is definitely a...
(Screenshot was using UI Screenshot Creator and not Photoshop) This is a indie game project that I'm been working on for 6+ months. Most of the...