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Hi, the Render Texture leak issue is fixed in: 2022.3.10f1 2023.2.0b8 2023.3.0a6
Hi, the team has landed some bug fixes for GLES Entities Graphics flickering in 2022.3.5f1. Do you mind grabbing newer 2022 version and try it...
If the scene is only broken when subscene is closed, something might be wrong on Entities Graphics side. Do you mind sending us a bug report and...
Ok, so the player is not visible when the background is disabled is because the player material is doing AlphaClipping. On the MainChar material,...
Yes that would be great if you don't mind.
I don't spot anything weird from your shader graphs. Also GPU instancing checkbox doesn't matter as SRP shader uses SRP batcher (if you didn't...
Hi, which platform did you build on?
Hi, attached an example (ReassignRTtoSubscene.zip) on how to do that. The idea is to have a component outside the subscene that holds the...
Does it look different in GameView or SceneView? The behavior of subscene is like this: if Preference > Entities > Scene View Mode is Authoring...
Looks like it's because if EmissionColor is completely black (0,0,0), the _EMISSION keyword will be turned off by the URP shader GUI, which...
With the release of Entities Graphics as part of ECS for Unity, we are aware of an existing issue with regards to Fog and Lightmaps in player...
Update: 2022.2.22f1 became 2022.3.0f1, which is available now.
Hi, which Unity editor version did you use? I can install Entities Graphics 1.0.10 in an empty HDRP project with Unity 2022.2.21f1 editor without...
Hi, there is an Android crash issue (where JobsUtility.ThreadIndex may return invalid results) which has been fixed in the 2022.2.21 editor, but...
Hey, the bugfix will be available in the next 2022.2 patch release (2022.2.22f1).
Understand now, thanks for raising the issue. I've made a bug report to the Entities Graphics team.
To clarify, do you mean you are using 2D Renderer for the Sprites and using Forward+ Renderer for the custom quad sprites (in this case your scene...
Yes Maximum LOD Level doesn't work for entities is a known issue. Sorry for inconvenience!
Hi, Entities Graphics only supports Forward+ in URP. 2D Sprites / Tilemap etc. are only companion components which allows you to put them in...
Hi, we have a known issue that the shader variant is being stripped if your scene has a different fog / lightmap mode with the subscene. Turning...