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No dice, still won't get past 0%
This isn't an issue that's new to this version, it was present in all previous 2019 iterations I had used, I just hoped that the new LTS version...
So, I created a really simple script to generate a flat surface out of cubes. public class testBlock : MonoBehaviour { public int zLength;...
So I want to sculpt terrain in blender for a number of reasons, and I recently discovered it allows you to do a splat map of sorts with the...
Just wondering if there are still no plans to bring the editor to linux, because I really want it.
For some reason the server supervision seems like a complicated and daunting task to me, I'm sure it's easy though.
Sorry, but you're not going to get far in the game development never learning how to code, and living off other people's scripts..
Thanks a ton mate!
So, I'm having a bit of trouble setting an object's orientation using C#, I can only seem to rotate it over time instead of just snapping it to a...
Okay, I'm slightly new to this whole networking thing so I have a few questions: Are the master servers handling everything, or is the server...
For swimming I'm just trying to do something basic for a fps game. Sorry for the noobish questions, and thanks for answering them! EDIT: I fixed...
This is a quite impressive system, I just have one question: Is it possible to allow for swimming? Thanks a ton for this awesome asset! Also I...
Oh, I was hoping to see how the tech worked, I don't have 3k to drop on anything right now.
I was just about to ask the same thing...
How do you suppose I could go about allow a player to grab any ledge in the game as long as they're close enough to the top of it? I was...
That shouldn't be the problem, it's in my build settings, and it works fine in-editor just not in the final build. [attach] any other ideas?...
For some reason when I build my game and click play in the main menu it just freezes, and does nothing? When I do it in the editor it works just...
Yes, of course
Awesome, thanks a ton!
I want to make a script that will raycast and if that raycast hits a game object tagged with "Tree" it will then take the object named tree and...