A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This works
I created a urp project and used 3DObject->Textmeshpro to create Textmeshpro, and found that Textmeshpro text cannot be batched If I create a...
Great, it works
Goolgle Mobile Ads SDK Import error, sdk version : v6.1.2 [ATTACH]
I have the save crash when loading scene GameObject::IsActive() const Scripting::FindObjectsOfType(ScriptingSystemTypeObjectPtr,...
Hi ! What's your proifle tool used? It's interesting! [IMG]
up
Our day and night system is a dynamically replaced texture. At the beginning, the day texture is loaded on the building. Because Max Level...
I'm using 2018.4.23, and some texture loading with low mipmap, It doesn't change whether I'm close or not,texture streaming memory budget is...
I fixed it by skip first frame update public virtual void LateUpdate() { if (!updateLookAnimator || Time.frameCount - frameing <= 1)...
[ATTACH] Do you mean this option? I already setup, but it seems not work
thanks for replay. But I don't know Which option do you mean to set mesh.
[ATTACH] When used Flook in the UI, this strange situation will appear in the first frame.
I'm working on performance optimization. I find that using optimize game objects can improve the objective performance. But in this case, flook2...
Thanks for your replay, it's helpful
I trigger npc's FLookAnimator by collider, but I found even though there nothing triggered but LateUpdate always process animation. [ATTACH] Is...
GC when call AnimationCurve.keys. when I prefile project and find that AnimationCurve.keys alloc 34mb gc in short game runtime [ATTACH] And I use...
It can be fixed at ios(unity 2018.4.23), Android is working. I compar the ios export code from 2020.1.17f1c1 to 2018.4.23 I found that 2020 get...
I't worked at android but not work at ios, my unity version is 2018.4.23
you can use GPU Frame Capture without turning on Metal Validation