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Every time I try to bake my lighting I get the following set of errors: Error creating external process 'C:/Program...
Just realized this is probably in the wrong subforum. Sorry!
Never mind, I just restarted Unity and that worked. I have new problems but this one resolved itself.
I keep getting the above error. Originally I was getting error code 8, but then I cleared the GI cache (this didn't work) & manually deleted the...
I just used a new desk model and the animations/animator are working perfectly so far.
So I think I get what you're saying, and I did this, and it returns false the first time, true the second time, and so on. private void...
Debug.Log(drawerAnim.GetBool("open")) returns true, so idk why the animation isn't going. :(
I have an animator and box collider attached to the door (as well as the script below). The script works for other doors/drawers, but not this...
I have an animation that rotates a door 90deg and when I try to play the game, it doesn't show the door rotating. However, if I look in the...
Setting the array to static worked, thank you!!
When you pick up the key, it still registers as you not having the key; basically I need a way to ensure that hasKey[KeyNumber] ==...
That part of the script seems to be working, as doors set as unlocked open without trouble. And yes, keyNumber is the index of the key.
I have a bool value hasKey[x] & I can't get its value to change. I've stared at this for hours and I'm entirely at a loss for what to do....
It works now! Thank you so much!!!!!!!!!! (Unfortunately, now I have a new problem in that it resets which doors are locked each time I click on...
Changed it a bit but here's Control: public class Control : MonoBehaviour { [HideInInspector] public bool flashlight, flashdrive, disk,...
Oops, there must have been an error when I copied it over, because in code it is hasKey
Debug Log says the value of x is 0. Here's the whole error message: " NullReferenceException: Object reference not set to an instance of an object...
I've tried everything I can think of and I still can't figure it out; it shouldn't be null; I've defined it. Here's the relevant code: public...
I've created a script to open and close drawers in my game but it doesn't seem to be working. using System.Collections; using...