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Thanks, appreciated. The only difference i can see between mine and the example is that im using the animancer component, not the named animancer...
Thanks for the quick response, the spelling is correct . I've attached a screenshot of the component, the curves on the animation, the code and...
Hi - I've been using your asset for a while, it works great and even have it working over a network perfectly. I've managed to figure out a lot...
Using the asset and it works great for characters, any chance it could be updated to support uv3's? I have some tree assets which rely on uv3 for...
Thanks for in depth explanation - it sounds like I will need to use this cautiously and in the right situations (i.e. magicacloth for close up and...
Thanks for the quick response, this was already set to ON. i have noticed through more testing that the performance is better when you use a...
Hi, I currently have a single mesh with an atlas making around 5.4ms for 16 models on screen at a time without cloth. When adding cloth using...
We had the exact same dilemma. In our case, we had a central method for PlayAnimation() which took some parameters for the clip to play but most...
Thanks and for the quick response, that helped me work around the issue for mixers!
Hi - I've been using Animancer for a few months now and it's worked exactly how I need it to in all my use cases apart from one that I recently...