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Update the texture offset in the Update loop seems ok for me. Are you sure the render is smooth ? I mean, does the framerate is constant ? I'm...
Hi all Since months I encouter a strange bug. There is some shadow flickering effect (on -> off -> on -> on -> on -> off -> on ... for example)...
Hello I'm trying to check all of the VRC (Virtual Reality Check) tests, especially TestResponseToRecenterRequest and TestAppShouldQuit (...
Hello Just now, I successfully added a fixed size array in one of my shader, and fill it with Material.SetFloatArray method. However, I had to...
Hi all I have a kinematic rigidbody with trigger collider. I move my rigidbody with MovePosition in FixedUpdate(). However, sometimes I need to...
Thank you, it's working as expected.
Hi all I need to detect when a scene is unloaded in order to save player data. However, It's not always working as expected. Here is my code...
Hi all I have a ScriptableObject that is modified by player, so I would like to save changes. For this, I use EditorUtiliy.SetDirty() or...
Hi all I'm using Unity since months now, but I still have problems when I want to select/pick an object from the Scene View. Most of the time,...
Hi all I noticed a bug when a shader use at the same time NoiseGenerator with 2D and 3D input vector : function "mod289" is already defined at...
Thanks for the reply. I use a Mobile/Particles/Additive Material, with Alpha Texture set to Input Texture Alpha. Therefore, as you guess, there...
Hi all When I add multiple times the same particle system in my scene, the number of draw calls increase (in red in the attached picture), as...
Hi all I would like to use the Global Array node, but I don't understand how to use it. The node allows to specify the size and the index, and to...
I found a (bad) solution. If I deactivate all the levels except the one I targeted, the building process use the expected quality. [IMG] On the...
Hi all I'm coming here because I didn't find a solution to my problem, and I would like your opinion. I'm building a SteamVR project, with a...
Hi all I created with ASE a ground shader that applies vertex offset as height/depth map. However, I have the impression that this vertex offset...
Hi all First of all, I would like to thank you for this great tool. However, I have some suggestions or questions. I would like to place prefabs...
Hi all I'm not sure to post at the best place, but maybe I'm wrong. I have a scene with a spherical terrain. Depending on the position of the...
Hi all I'm developing a game with a sphere as terrain, where each pole of the sphere is in day or night. Therefore, the lighting have to be...
Hi all I noticed two bug in my version of ASE (1.3.0 dev 01). First, I've often problem with property fields that reset when I update my shader,...