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In the almost-blank project, I had to change the shadow distance, and in both I had to change from Close Fit to Stable Fit (Quality Settings)....
I'm not seeing any shadows from the sun, even in the demo scene. Tried a pretty much blank project as well, same result. This is using Unity...
And I figured out a work-around: Don't manipulate Glossiness or Metallic, and I can manipulate the colors and normals as much as I want. I can...
Just wanted to follow-up with more details: It's not just normals that can cause the flicker. If I fix the normals, just having some tris...
I'm modifying the normals of a mesh in a surface shader (SRP). The normals could be arbitrary, for instance, though in this case they are not....
I had a similar issue, and instantiating fixed the issue, eventually. First I had to realize that I also needed separate materials as well....
I'm having the exact same issue, but the raycast budget is definitely not the problem (mine was 2048 already). Normally my game runs at 100+ FPS,...
Update: I was able to get it working with an IL2CPP build in 2020.2.7. Didn't have to change anything with my workflow script (it signed...
I'm trying to make a universal build (x86_64 and arm64) and it doesn't work on either platform. If I make a non-universal build (x86_64 only) it...
Also wanted to say thanks. Recently discovered the power of Handles and OnSceneGUI for editing data in sceneview, and glad to see we can use them...
Great, thanks for the response. Not totally sure I'll use in this project, but I'll pick it up anyway since I want to try more in-world UI, and...
I'm considering getting this asset, as it looks very promising. My one question is the support for other languages: I know the page said it...
Replying to this post directly to make sure Karl sees the question above :) EDIT: I was able to get the selection function to work as intended if...
Sorry to bring back an old-ish thread, but I'm trying to create a custom button in the ProBuilder editor (to do some custom selection), and I...
I've solved all my issues with EM Pro and GIFs, except this one: On Android, when I share the GIF directly on Twitter, it actually gets the GIF...
Thanks for the reply. Emit might be an option if our particle systems weren't so varied in their shape modules. We have at least 50 unique...
The only relevant thread I can find on this dates back to 2012, so I'm posting a new question. Hopefully this is a solvable problem. Here's the...
I tried a third time with a smaller scene loaded and it didn't happen. So I guess it's just the random leak being triggered. Will try to narrow...
This memory leak is back in 5.6.3p1. We've noticed a separate memory leak in 5.6.3p1 that we've been unable to pinpoint (seems random), but I...
We use dynamic lighting and occlusion culling in our game. However, lights placed near walls (within 0.1 meters or less) are often culled out...