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Thank you very much! Keep rocking
Well then great :D let's do it
Any plans to add camera support?
So umm... NSRequiresAquaSystemAppearance <Boolean> NO This is all it takes to make the window caption dark on MacOS when the dark mode is on....
Is there any particular strategical reason why such a great tool isn't being updated for almost 2 years now?
I would disagree on UE's gizmos being comfortable to use, Imo they are one of the worst on the market. As for the second part of your message, I...
As a long-time heavy 3D software user I will have to partially disagree with this. There's a reason why almost all industry-standard tools stick...
^ As previously stated by the devs themselves(multiple times) Unity is moving towards DOTS only environment, slowly but surely ditching the MONO....
^ That or simply DOTS Editor (DE) or even DOTS Designer (DD). Hard to confuse that with anything even outside of Unity.
There's no native Vulkan for MacOS, there are only third-party drivers... which don't work properly on anything earlier than 10.14 or iOS 12. So...
Any ongoing work on supporting OpenGL? (Mac, Consoles etc) Coz, to be honest, we've long surpassed the time when PC only indie games were the...
Why is this tool not being updated again? I'm just curious.
I'm a bit confused with the GitHub road map. It says: 0.3-preview - Touch - Documentation - Move to 2019.1 Yet the current release version is...
I never said it's all bad. The post is right there, right away first thing you do is misinterpret my words. What is this CNN? Nobody can be in the...
I really don't understand how an open source Blender 2.8 Exists and nobody (except people from UX world) praise it and learn from it. There are so...
How does it perform over the default UI workflow? Any performance gains? The reason I'm asking is that default UI is terrible and generates a...
Is there a way to assign Mesh.vertices using jobs? Not just calculate the vertices but assign... this would speed up the mesh generation a ton.
I did experience the same issue even in 2017.3 and never found any answer on that.
Yeah I want to export my assets as fbx files at runtime, in a standalone build for example. p.s. and import too lol not sure why we can't do...
is this an editor only api? would nice to have it available in runtime as well.