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Thanks! Funny thing actually - I'm not a programmer but I am currently doing a B.Sc in Network Security, and that includes a couple of...
Excellent, thank you. I'll start reading that. If you have any other resources that you'd like to share, I would appreciate it greatly! Thanks...
Something like this? http://answers.unity3d.com/questions/513863/managing-different-weapons-in-scripting.html
Thank you both for your replies. I'll try both and see what works.
How would instantiate work in that case?
So I finally got around to working on this, and this is what I've come up with currenty: void Update () { if...
Thank you so very much, your help has been invaluable! I'll test it out and report back with the results.
Thank you for your reply. How you translate that to flowchart or code?
So this is what it looks like right now, and it's working fine (no errors even if some weapon slots are empty), however the fire rate is uniform...
Sorry about that - first time posting code :( I updated it.
So this is what I have right now... I put the weapons into an array. private float nextFire; public float fireRate; public GameObject []...
Hello, I am trying to implement a system where a controller (MechController) is accessing a child object's (Mech) weapons prefabs and fires them...
Hello, I have a question: how can I script the Tanks table under GameManager to accept the size value from an outside source? I'd like to create...
This is brilliantly, mind-blowingly, amazing! Not only it's cross platform but also CROSS PLAY? I'm going to test playing against my brother on...
Hello, is this still being developed? I ran across it in the store, but it seems it hasn't been updated for Unity5...