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Thanks for the detailed response bgolus. FWIW the renderers have shadow casting set to On, not Two Sided. But either way I guess they must still...
Hello, I'm trying to disable motion blur for certain mesh renderers in my scene. On the mesh renderers in question I have Motion Vectors set to...
Just diggin into Shapes, loving it so far :D I'm struggling with rendering stuff in the right order/sorting though. As far as I can see this...
Hi Ricardo, thanks for the swift response and welcome :) Good to know! Essentially, before ASE, I was setting some properties in a second...
Just picked up ASE and am trying to get up to speed, rebuilding some of my hand-written shaders in nodes... Could someone kind shed light on the...
Heya, Great package, but I don't seem to be able to render more than one volume at a time. This demo shows (I think) several volumes being...
So you have a sense of what you want the mechanics to be (FF Tactics style RPG battles) so what is it you are actually asking for when you say...
Some sort of ballistics-based thing, Worms style. Raise and lower terrain then place catapults and cannons etc on 'foundation' tiles (specially...
This is great, lots of fun.
Same here. Spams the console with: rect[2] == rt->GetGLWidth() rect[3] == rt->GetGLHeight() UPDATE: Fixed this. It was to do with a saved...
Thanks Cal. I did do a winmerge compare of that script when we first noticed the issue and to my eyes the method which seems to be dealing with...
But that sounds like the jerks would only apply to the way the weapons move procedurally, whereas our issue is with the smoothness of the mouse...
Hiya We've fixed our issue with zooming. Turns out it was a repeating call being made to UpdateZoom because we were repeatedly setting a state in...
Hiya We're having an issue with UFPS where the zooming FOV float never reaches the two variables, but only for ONE machine in our team!...
UT input in this board are surprisingly light... I'd hoped that a dev preview board would feature more feedback and discussion about the...
I've got 2 questions, both about curves, but each about different TYPES of curve. Type 1: Animation curves. In the old animation system we could...
You dont need to create an avatar for each one, you can use the avatar pose from one of them, for all of them (if the skeletons are the same)....
Can't you just use animator = GetComponent<Animator>(); AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0); // 0 is for the...
you've selected the anim in the tab at the top of the animation window i assume? Not trying to insult your intelligence, just trying to help....
Unitroids crashed my Ubuntu 12.04 as soon as i managed to get the coin in the slot :) Total lockup.