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And reinstalling and removing doesn't work anymore either, as they added a check, if the selected version already installed. Yeah, they get THAT...
Wow. Thank you! That works like charm! I really owe you something, would have never found that direction! RequestScriptReload wasn't necessary at...
Hi, I wrote a little wizard to create a new embedded package from a template. This works as intended, except one thing: I haven't found any way to...
There should really be a solution for this. I ran in exactly the same issue, but for another purpose. We use some kind of data binding, very...
It's august 2023 and the same thing still happens. Need to restart Unity everytime I want to edit the dolly track. Version is 2022.3.4f1.
Hi, I'm having an issue, where testing an editor internal workflow for assets. I create an asset, perform an copy on that (both using the...
Actually, like in many other cases, Unity doesn't want us to do structural automatisms within OnValidate. Sadly, I don't know any other way to do...
Stashing around in similar waters, @linfuqing , did you find anything or report a bug? If so, please reference here so others may follow.
Hi, I'm building a system, where several sub assets are supposed to be created within a master asset. This worked pretty well as long I had no...
Ah, ok, forget it, didn't print out the values properly, the entry was there but empty. My fault, sorry. Nothing special about Selectable after all.
BindingFlags.Instance | BindingFlags.Public But that is in no way the issue - as I stated, everything derieved soley from MonoBehaviour works...
Hi, I stumbled over a very strange behavior of the Selectable class. As a background, I created a mechanism, where I can drop a scene object on an...
Actually, that's the journey where I come from, so yes, it ist. My gradle.properies contain: android.enableJetifier=true android.useAndroidX=true...
Yeah, I know that and was pretty sure, I did this when upgrading. The issue came up recently during development, but re-importing fixed it indeed....
I'm using Unity 2019.3.0f1 and TextMesh Pro Preview 2. I started to write a UI manager for my game, where panels are enabled and disabled to...
I'm having the same issue here, besides I move my player character between two GameObjects. Having no access to the last frame results in an ugly...
Not sure, what your problem is exactly, but I can't confirm this bug, at least not for 2018.3.10f1. What I'm doing different is: - I don't specify...
Great, works with 2018.3 now - I know, it's a beta version, but due to the groundbreaking features, this version is a must for me. I still receive...
I tried to fiddle around a bit with the "Merge Radius" setting, but no success. It seems, that the primary problem is not the duplicated point...
Ok, had some minutes to dig a bit deeper into my problem. I'm using Inkscape for editing. If I create a simple circle, convert it to a path,...