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Sorry I haven't used Unity in quite a while. Maybe they changed something under the hood? Or they you're looking at a different window?
I managed to make it work with a custom callback! [SerializeField] private UIDocument uiDocument; private float scrollVelocity; private float...
I understand it is preferable for user to just import the default theme so they don't run into issues, I've found it very hard to work around the...
Oh! That is so dumb! Thank you! I stared for hours at this yesterday and even typed different classes to see if they would work. Guess I was a...
I have a button with an image and a label as child elements. And I am using the following USS: image { min-width: 400px; padding-right:...
Sure. I also added some information about the inner workings
Sure, here is the code I use: #CommandInput #unity-text-input { --unity-cursor-color: rgb(255, 255, 255); } My TextField has a name/id:...
I figured out how to change the caret color using uss code and now I think the caret is too small. Is there a way to change the size? Also, the...
It would be really nice if Unity just adds an autoplay button. In the meantime I managed to get it working using reflection to get at Unity's...
I was browsing some animations in my project window recently and was very annoyed that the animations don't play automatically. Looking at a...
I have 2 columns that share the same class. When there is no content in the column they look exactly the same, but when I add something in one of...
Thanks! Updating to the master branch fixes the issue! Although I do get another circular reference issue because of the swizzle operators. In...
This problem is still not fixed but no one has mentioned it on the Github page either. Just made an issue that mentions this thread here...
I really wanted to find a way to keep a ScrollRect scrolled to the bottom. This thread was very helpful in finding ways to make sure the rect...
After going through the thread I couldn't help but combine only the parts I liked. This one uses GetComponentsInChildren(typeof(Transform))...
Hey @Fribur thanks for your reply. (1) I'm not using entities for my chunk objects. I might try it out though since I now have a gameobject for...
Okay, to solve this it seems like you are forced to keep the native collections in a MonoBehaviour. Why does it have to be like that though? Is it...
I'm using the jobs system to generate terrain data and run marching cubes. Everything is running fine until I suddenly get this error after the...
I've recently started using Pro Builder for my project and I usually have a few of it's tabs open in the Unity editor. But every time I leave one...
Thank you for this, I was setting up Unity and Blender on KDE but I couldn't figure out why direct import wasn't working. I went to "[Blender...